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Old Apr 02, 2007, 08:30 PM // 20:30   #61
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Quote:
Originally Posted by Loviatar
the skill over time was for PVP since you dont fight each other in PVE

since you missed it completely PVP finally gets what its insta gratification heart always wanted.............

the fabled level playing field of UAS and max everything on entering PVP battles or GVG

where does that equal grind for you?
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I'm tired of people complaining "OMG, GW2 has high level cap, it is grind game, it is not skill base anymore ..etc.." while you have hardly any detail about it yet.
Besides that if you read information about GW 2, you should have known that PvP in GW2 will be level cap, UAX at start, etc..And it's PvP not PvE to determine your game "skill-based or time based". I'm fine with high level cap in PvE as long as it doesn't effect pvp, and PvP requires minimal time to unlock skills, gear to be competitive as they said.
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Old Apr 02, 2007, 08:32 PM // 20:32   #62
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Hell, the current PvE experience could be considered "grind."

Unlocking skills, collecting weapons, farming for Greens...

It's all a matter of opinion.
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Old Apr 02, 2007, 08:50 PM // 20:50   #63
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I'm pretty much expecting at least a partial enemy scaling system. They want to let people solo while ditching henchmen, the only way to keep that balanced with large parties is to scale enemy spawns. This can similarly be done with levels to keep level 500+ people happy without creating any additional content a la Oblivion. The only real compulsion to grind then would be to pwn World PvP (which may be a really bad thing.)
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Old Apr 02, 2007, 09:09 PM // 21:09   #64
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As this thread predates this one in regards to the level cap, please express your concerns there. I'd prefer to merge them, but the forums don't really like that.
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